Unity3d 4.6.8 For Mac

Unity3d 4.6.8 for mac

So with the new FB SDK the coding has changed. I am having an Issue trying to display profile pics and friends list? I know that i am getting the info after login as the debug is telling me but can't find a way to display them? Gmail google notifier for mac download. Any ideas on how to do this?

I am trying to get the display pic to show on an image UI??? I know the way to do it from the old SDK but that doesn't work anymore as of the new Igraphresult coding doesn't allow it the same way. Any help would be get can post the code i was trying that would work if that helps. Having upgraded the Facebook SDK to 7.1.0 having followed the upgrade guide, it all builds and runs fine in the editor. Although the Editor version doesn't simulate the modal display of the SafariViewController. Guide: I've been able to set the Facebook SDK example scene as my main scene, build and run on an iOS device and have it all run fine and login without issue.

Unity3d

My issue is with my implementation. When I build and run on an iOS device, the new Facebook SDK uses the SafariViewController and popups a login window. I enter my login details and login, then I see the permission screen and hit ok. This is the point of failure, and the error message suggests an issue with nested iteration.

So my question is what has changed in the Facebook SDK that could cause this? Could this be an issue with the SDK?

It seems unlikely as the example runs fine. However I didn't experience this issue with the previous SDK. I'm left a little stumped on this one. Any help would be appreciated. I've attached screenshots and dumped the console error log on pastebin!alt text1 1: /storage/temp/55696-crash4.jpg. Im trying to integrate Facebook to Parse and both to Unity to create my app, but there is a problem when I'm setting Facebook. CommandInvokationFailure: Failed to re-package resources.

See the Console for details. Before I start I've read up on the other Questions that have the same error and I understand it's because something is being referenced twice or two files share a similar name, but I was wondering if anyone can pinpoint the exact files? I think it's because I'm using GooglePlayServices + FacebookSDK but I'd like to use both if I can. I've gone through the files for the last few hours and I had a few that had the same name but different file types so I've changed those but I'm still getting the error, I went through the latest scripts I've created and changed references but I can't figure out what's causing this, it has only started happening since setting up the FacebookSDK. CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details.

Hi, i already publish my apps for Google Play store several times and now after that i update my Unity version to 4.6.8p4 and Facebook SDK to 6.2.2 in the Facebook Settings i don't see the hash for the 'Android Build Facebook Settings'. I have the JAVAHOME config correctly and the jdk and openssl in my path environment variable set. I can build the apk without problem but the Facebook SDK still don't give me the hash.

I had reinstall all from scratch but with no results. Someone can help me? I already spent a lot of time to find a workaround but nothing seems to work. Thanks in advance. I recently updated my OSX to El Capitan and, because of an issue with my previous version of Unity (v 5.0.1 I believe), I was forced to update to the latest version (5.2.1f1). Now, when I build for iOS, I get the following error during the linking process: ld: framework not found FBSDKCoreKit for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) I am using the Soomla library for in-app purchases and social integration, as well as Parse for the online database.

Unity3d 4.6.8 For Mac Os

I believe at least one of these libraries could be responsible for this, since they both contain Facebook-related code. In any case, I can't figure out what I need to try next. Both plugins have been updated to their latest versions. I attempted building with the.Mono2x. scripting backend first, as usual.

Then, I tried changing it to.IL2CPP. and tried compiling for.armv7.,.arm64., and the.Universal.

Unity3d 4.6.8 For Mac

Unity3d 4.6.8 For Mac Download

architecture options. Nothing worked. I also tried manually adding the FBSDKCoreKit framework file downloaded from This also didn't work, except this time I got a slightly different error: ld: framework not found FBSDKCoreKit clang: error: linker command failed with exit code 1 (use -v to see invocation) I'm not sure why it would say this when I explicitly add the framework into the Xcode project. Could anyone give me any insight? 1: https://developers.facebook.com/docs/ios. Was using 7.1 sdk and then upgraded to 7.2.