A Virtual Reality Desktop Environment For Mac
Share on Facebook Tweet this Share Developer Cindori released a MacOS app called for the Oculus Rift virtual reality headset. This app creates a virtual multi-monitor workspace for machines running MacOS 10.11 or higher that is viewed specifically through the Oculus Rift Development Kit v2. A version for the retail release of Facebook’s VR headset isn’t expected to arrive until later in 2017. Costing $20, the new app enables Mac owners to strap on the Oculus Rift and view their MacOS desktop across up to three virtual displays. The catch is that the app will work on “modern” Macs that include discrete graphics chips.
That is quite an amazing feat given the Oculus Rift isn’t officially supported on Mac machines. Because Macs typically don’t have the graphics chip component required to run the Rift. For example, the 21.5-inch iMac relies on Intel’s integrated graphics while the 27-inch models have an AMD Radeon R9 M300 Series component, which isn’t advertised as VR-ready. The latest MacBook Pros rely on integrated graphics as well and the expensive cylinder-shaped Mac Pro desktops sport dual AMD FirePro D-Series graphics chips, which don’t meet the Rift’s requirements either.
But it seems that Cindori is working around the current limitations. It created a custom “state-of-the-art VR framework” promising a smooth experience on recent Macs with a discrete graphics chip. That rules out all models that rely solely on integrated Intel graphics. The actual hardware requirements to run the app are unknown.
Reality Virtual Desktops Windows
However, here are the minimum and recommended specs needed to use the Oculus Rift.